General [ALL WIP]
Phase 1
- Raidwide
Basic AoE attack
- Funnels prep a cross AoE hitting cardinals or intercardinals.
- As that goes off, boss does either donut + protean pairs, or point-blank + protean spreads.
- This is a recurring mechanic
Triple Attack [I forget what it's called]
- Three shadows appear in a triangular pattern. Omen appears in middle.
- Boss jumps to a random one, circles hit the omen and in the three directions.
- Boss dashes to the opposite side.
- Boss does either a cone or big point-blank (unsure about tell), along with four stack proteans targeted on 2 tanks + (2 other players, unclear which? probably healers)
- The stacks are 3-stacks, so tanks must treat as tankbusters and the others must be soaked by 3 players each.
- Also the proteans have a KB that must be resisted.
- This is a recurring mechanic. This first instance is followed by a raidwide.
Heads Phase 1
- A head appears at one principal direction. Three more appear one by one at successive CW or CCW positions.
- Boss charges a KB. One role is targeted by spread markers.
- Heads shoot line aoes in succession.
- Spreads go off around the first line. Second set on the other role goes off around the second line.
- Four heads appear at cardinals/intercards, four towers at intercardinals/cards.
- Heads tether to the four players of one role. Tethers are stretch tethers.
- Boss charges a knockback.
- As towers go off, heads fire a cone towards tethered player. Stand behind opposite head to solve.
- Multi-hit party stack followed by raidwide.
- 2-stack line tankbuster.
Pillars
- Two pillars summoned (call it e/w). Bigger than normal.
- Funnels go n and s. One set does a orthogonal cross, the other does a diagonal cross.
- Pillars are split vertically through the middle making two parallel line AoEs.
- Only one pot is safe, just dodge the AoEs.
Heads Phase 2
- Boss goes invuln until adds are dead.
- Big circle of death appears in the middle, turning arena into a donut.
- Heads summoned E/W. Shapes summoned N/S.
- Heads tether players. Must go to opposite side from tether to damage the opposite head. Receive an elemental debuff corresponding to which head you can hit. Non-tanks receive a debuff that must be cleansed.
- Shapes begin slowly rotating around the circle, always with shapes rotating towards the head of the same element. If they touch a shape, it's a wipe. Tanks must pull heads around the circle.
- Heads mark a nearby player. Earth mark attack is a line stack combined with cone cleave on the tank that must be soaked separately. (not sure about wind) Careful not to cleave opposite party.
- After getting hit by the attack, next expiring debuff player must cross over the opposite element shape to swap elemental debuffs, cleanse debuff, and shrink shape. This causes a raidwide with a magic vuln, so it must be staggered.
- Mark + cleanse repeats total of 3 times.
- If heads are not killed fast enough or shapes are not cleansed, wipe.
- Massive raidwide follows
Post-Adds
- Recurring attack is 4 spreads on one role with a stack on the other.
- Funnels appear with two alternating lines, along with stack+spread.
- Five shadows dash in a pentagon, along with stack+spread.
- Triple attack again, this time with heads doing line attacks.
- Tankbuster.
- Four adds appear at cardinals with swords broadcasting cleaves.
- The first and fourth cleaves go off at the same time as a stack+spread.
- Heads do lines through center forcing move to cardinal safe spots.
- Party stack
- Raidwide
- A few autos
- Untargetable for enrage cast (enrage is 0.1%)
General [ALL WIP]
Phase 1
- Raidwide
Basic AoE attack
- Funnels prep a cross AoE hitting cardinals or intercardinals.
- As that goes off, boss does either donut + protean pairs, or point-blank + protean spreads.
- This is a recurring mechanic
Triple Attack [I forget what it's called]
- Three shadows appear in a triangular pattern. Omen appears in middle.
- Boss jumps to a random one, circles hit the omen and in the three directions.
- Boss dashes to the opposite side.
- Boss does either a cone or big point-blank (unsure about tell), along with four stack proteans targeted on 2 tanks + (2 other players, unclear which? probably healers)
- The stacks are 3-stacks, so tanks must treat as tankbusters and the others must be soaked by 3 players each.
- Also the proteans have a KB that must be resisted.
- This is a recurring mechanic. This first instance is followed by a raidwide.
Heads Phase 1
- A head appears at one principal direction. Three more appear one by one at successive CW or CCW positions.
- Boss charges a KB. One role is targeted by spread markers.
- Heads shoot line aoes in succession.
- Spreads go off around the first line. Second set on the other role goes off around the second line.
- Four heads appear at cardinals/intercards, four towers at intercardinals/cards.
- Heads tether to the four players of one role. Tethers are stretch tethers.
- Boss charges a knockback.
- As towers go off, heads fire a cone towards tethered player. Stand behind opposite head to solve.
- Multi-hit party stack followed by raidwide.
- 2-stack line tankbuster.
Pillars
- Two pillars summoned (call it e/w). Bigger than normal.
- Funnels go n and s. One set does a orthogonal cross, the other does a diagonal cross.
- Pillars are split vertically through the middle making two parallel line AoEs.
- Only one pot is safe, just dodge the AoEs.
Heads Phase 2
- Boss goes invuln until adds are dead.
- Big circle of death appears in the middle, turning arena into a donut.
- Heads summoned E/W. Shapes summoned N/S.
- Heads tether players. Must go to opposite side from tether to damage the opposite head. Receive an elemental debuff corresponding to which head you can hit. Non-tanks receive a debuff that must be cleansed.
- Shapes begin slowly rotating around the circle, always with shapes rotating towards the head of the same element. If they touch a shape, it's a wipe. Tanks must pull heads around the circle.
- Heads mark a nearby player. Earth mark attack is a line stack combined with cone cleave on the tank that must be soaked separately. (not sure about wind) Careful not to cleave opposite party.
- After getting hit by the attack, next expiring debuff player must cross over the opposite element shape to swap elemental debuffs, cleanse debuff, and shrink shape. This causes a raidwide with a magic vuln, so it must be staggered.
- Mark + cleanse repeats total of 3 times.
- If heads are not killed fast enough or shapes are not cleansed, wipe.
- Massive raidwide follows
Post-Adds
- Recurring attack is 4 spreads on one role with a stack on the other.
- Funnels appear with two alternating lines, along with stack+spread.
- Five shadows dash in a pentagon, along with stack+spread.
- Triple attack again, this time with heads doing line attacks.
- Tankbuster.
- Four adds appear at cardinals with swords broadcasting cleaves.
- The first and fourth cleaves go off at the same time as a stack+spread.
- Heads do lines through center forcing move to cardinal safe spots.
- Party stack
- Raidwide
- A few autos
- Untargetable for enrage cast (enrage is 0.1%)