Timeline
Mousse Mural - raidwide
Color Riot - TB (proximity)
Color Crash
Sticky Mousse
Sticky Mousse -on one person + LP
Soul Sugar
(adds)
Color Riot
LB1 melee????
Live Painting cast
Adds come up
Manta shows up
Take Manta fast bait for water puddle
Squirrels
Jabbawockees jump around
Prio Jabbawockees when its done
Squirrel after
2nd Manta
Send Jabba
Rams have enrage (and damage us)
Focus (Gimme cat)
General
- Mousse Mural: raidwide
- Color Riot: double TB on closest/farthest. Leaves a permanent debuff requiring a swap for the next one.
- Styles:
- Bomb: explodes
- Winged Bomb: jumps then explodes
- Harpy: massive circle from edge
- Arrow: line from edge
- Lightning: spread, don't stand in water
- Fire: LP stacks, stand in water
Adds Phase (WIP)
Feather Ray (manta)
- Tethers a player (unclear which)
- Periodically uses Water III which is a big circle that leaves behind a puddle of bad
- Getting hit by lightning while in the water is death?
Sugar Riot
- Ready Ore Not: raidwide. Followed up by Ore-igatou by the Mus. Unclear what that does
Timeline
- First wave is 2x Mu, 1x Yan, 1x Gimme Cat
General [ALL WIP]
- Mousse Mural: raidwide
- Color Riot: double TB on closest/farthest. Leaves a permanent debuff requiring a swap for the next one.
- Styles:
- Bomb: explodes
- Winged Bomb: jumps then explodes
- Harpy: massive circle from edge
- Arrow: line from edge
- Lightning: spread, don't stand in water
- Fire: LP stacks, stand in water
Sugarscape Desert
- Inflicts a ~15k DoT for the duration of the phase.
- First Layer is cacti
- Second Layer is quicksand
- First quicksand is big in the middle, corners are safe and watch for cacti.
- Second quicksand is near edge (always S?). Double Style puts four bombs on one role, four winged bombs on the other role. Drop them in the quicksand.
Soul Sugar (Adds Phase)
Feather Ray (manta)
- Tethers a player (unclear which)
- Periodically uses Water III which is a big circle that leaves behind a puddle of bad
- Getting hit by lightning while in the water is death?
Gimme Cat
- Jumps around a bunch before jumping to a player and doing a small aoe.
- Hangry Hiss is enrage
Sugar Riot
- Ready Ore Not: raidwide. Followed up by Ore-igatou by the Mus. Unclear what that does
Timeline
- Soul Sugar summons slimes, Live something makes them into adds.
- First wave is 2x Mu, 1x Yan, 1x Gimme Cat
Sugarscape River (WIP)
- Double Style with arrows + fire or lightning
- First Layer is thundercloud
- There's an akh morn stack, you can dodge it if you keep moving
- Second Layer is volcano
General [ALL WIP]
- Mousse Mural: raidwide, also ends sugarscapes
- Color Riot: double TB on closest (blue)/farthest (red). Leaves a permanent debuff requiring a swap for the next one.
- Sticky Mousse: small aoes on two (random?) players. Spread for it.
- Styles:
- Bomb: explodes
- Winged Bomb: jumps then explodes
- Harpy: massive circle from edge
- Arrow: line from edge
- Lightning: spread, don't stand in water
- Fire: LP stacks, stand in water
Sugarscape Desert
- Inflicts a ~15k DoT for the duration of the phase.
- Debuffs: two short fire defam + one short stack, two long fire defam
- First Layer is cacti
- dodge the cacti
- after last cacti, short debuffs go off
- Second Layer is quicksand
- First quicksand is big in the middle, corners are safe and watch for cacti.
- long debuffs go off while in corners
- Second quicksand is near edge (always S?). Double Style puts four bombs on one role, four winged bombs on the other role. Drop them in the quicksand.
Soul Sugar (Adds Phase)
Mu (squirrel)
- Casts Ore-rigato after Ready Ore Not. Raidwide with stackable bleed.
Yan (ram)
- Can buff other adds
Feather Ray (manta)
- Tethers a player (unclear which)
- Periodically uses Water III which is a big circle that leaves behind a puddle of bad
- Getting hit by lightning while in the water is death?
Gimme Cat
- Jumps around a bunch before jumping to a player and doing a small aoe (Crave Violence).
- Hangry Hiss is meteor enrage
Jabberwock
- Targets a healer and, after a short wait, roots them.
- Slowly walks towards their target and instakills if they reach them.
- Vulnerable to stun but not heavy.
Sugar Riot
- Ready Ore Not: raidwide. Followed up by Ore-igatou by the Mus. Unclear what that does
Timeline
- Soul Sugar summons slimes, Live Painting makes them into adds.
- First wave is 2x Mu, 1x Yan, 1x Gimme Cat
- Second wave is 2x Feather Ray, 1x Jabberwock
- Third wave is 2x Mu, 2x Yan, 2x Feather Ray, 1x Gimme Cat, 1x Jabberwock
Sugarscape River
- Double Style with arrows + fire or lightning
- First Layer is thundercloud
- Rivers become dangerous
- Everyone plants an invisible targeted Thunder AoE; move to dodge
- There's an akh morn stack, you can dodge it if you keep moving
- Second Layer is volcano
General [ALL WIP]
Phase 1
- Raidwide
Basic AoE attack
- Funnels prep a cross AoE hitting cardinals or intercardinals.
- As that goes off, boss does either donut + protean pairs, or point-blank + protean spreads.
- This is a recurring mechanic
Triple Attack [I forget what it's called]
- Three shadows appear in a triangular pattern. Omen appears in middle.
- Boss jumps to a random one, circles hit the omen and in the three directions.
- Boss dashes to the opposite side.
- Boss does either a cone or big point-blank (unsure about tell), along with four stack proteans targeted on 2 tanks + (2 other players, unclear which? probably healers)
- The stacks are 3-stacks, so tanks must treat as tankbusters and the others must be soaked by 3 players each.
- Also the proteans have a KB that must be resisted.
- This is a recurring mechanic. This first instance is followed by a raidwide.
Heads Phase 1
- A head appears at one principal direction. Three more appear one by one at successive CW or CCW positions.
- Boss charges a KB. One role is targeted by spread markers.
- Heads shoot line aoes in succession.
- Spreads go off around the first line. Second set on the other role goes off around the second line.
- Four heads appear at cardinals/intercards, four towers at intercardinals/cards.
- Heads tether to the four players of one role. Tethers are stretch tethers.
- Boss charges a knockback.
- As towers go off, heads fire a cone towards tethered player. Stand behind opposite head to solve.
- Multi-hit party stack followed by raidwide.
- 2-stack line tankbuster.
Pillars
- Two pillars summoned (call it e/w). Bigger than normal.
- Funnels go n and s. One set does a orthogonal cross, the other does a diagonal cross.
- Pillars are split vertically through the middle making two parallel line AoEs.
- Only one pot is safe, just dodge the AoEs.
Heads Phase 2
- Boss goes invuln until adds are dead.
- Big circle of death appears in the middle, turning arena into a donut.
- Heads summoned E/W. Shapes summoned N/S.
- Heads tether players. Must go to opposite side from tether to damage the opposite head. Receive an elemental debuff corresponding to which head you can hit. Non-tanks receive a debuff that must be cleansed.
- Shapes begin slowly rotating around the circle, always with shapes rotating towards the head of the same element. If they touch a shape, it's a wipe. Tanks must pull heads around the circle.
- Heads mark a nearby player. Earth mark attack is a line stack combined with cone cleave on the tank that must be soaked separately. (not sure about wind)
- After getting hit by the attack, next expiring debuff player must cross over the opposite element shape to swap elemental debuffs, cleanse debuff, and shrink shape. This causes a raidwide with a magic vuln, so it must be staggered.
- If heads are not killed fast enough or shapes are not cleansed, wipe.
- Massive raidwide follows
Post-Adds
- Recurring attack is 4 spreads on one role with a stack on the other.
- Funnels appear with two alternating lines, along with stack+spread.
- Five shadows dash in a pentagon, along with stack+spread.
- Triple attack again, this time with heads doing line attacks.
- Tankbuster.
- Four adds appear at cardinals with swords broadcasting cleaves.
- The first and fourth cleaves go off at the same time as a stack+spread.
- Heads do lines through center forcing move to cardinal safe spots.
- Party stack
- Raidwide
- A few autos
- Untargetable for enrage cast (enrage is 0.1%)